Optimus information 13797 glöps
- general:
- level: user
- personal:
- first name: Michael
- last name: Byte
- portals:
- csdb: profile
- slengpung: pictures
- zxdemo: profile
- demozoo: profile
- cdcs:
- cdc #1: Contrast by Oxygene [web]
- cdc #2: Robotnik by Rage [web]
- cdc #3: Fruit Cake by Deus [web]
- cdc #4: Heart Core by Illi Recentes ImperatoreS
- cdc #5: Stargazer by Orb [web] & Andromeda [web]
- cdc #6: Extatique by adinpsz
- cdc #7: Batman Forever by Batman Group
- cdc #8: Artphosis by Hitmen [web]
- demo Windows Megademo zx
- I really like the music. And the show is nice :)
- rulezadded on the 2008-04-11 18:43:51
- demo Windows TMDC lives again by Northern Dragons [web] & Bawlz
- Wow! It's like Masagin or Die Ewigkeit Schmertz in Text Mode and it's really well done!!! And thanks for rescuing the text mode demo compo!
- rulezadded on the 2008-04-11 18:41:27
- 4k Windows Blockparty 2K8 Partytro by GL.Fusion
- The particles effects are original. I don't remember to have seen that gravity spheres particle before but maybe I have, though it's great, really great and in 4kb. The typical XOR texture in 3d acceleration makes me laugh :)
- rulezadded on the 2008-04-11 18:37:33
- demo Commodore 64 407566 by Noice [web]
- The effect seems to be a mix of polar coordinate effects with a texture plasma attached in 8*8. Looks smooth and nice.
- rulezadded on the 2008-04-09 18:58:41
- 1k Windows keep_working_hard by 0rel
- Crazy, funny, sexy, cool, stupid, lol!!! And in 1k
- rulezadded on the 2008-04-08 19:29:28
- musicdisk BeOS Linux Windows Amiga PPC/RTG MacOSX PPC MacOS Dreamcast Flash Acorn JavaScript XBOX PocketPC GamePark GP32 GamePark GP2X Playstation Portable FreeBSD Solaris MacOSX Intel Nintendo Wii SGI/IRIX Planet Hively by Illi Recentes ImperatoreS & Up Rough [web]
- I suspected too things in the GP32 code.
First of all something happens and it stucks forever somewhere inside the big SDL_WaitEvent( &event ); do{ in main and doesn't reach the render() thing.
Also, when I commented the big thing and just left the render, I needed to press once a key so that the render starts because it said:
case SDL_USEREVENT:
needrender = 1;
break;
Why does it have to wait for a userevent (any key press?) for the renderer to start? I am not sure about that..
..but maybe that's not the most important problem. After the first frame was rendered (some yellow stars) it freezed there.
I suspected something else. In GP32 if you use malloc from stdlib your programm crashes. Somehow GP32 has problems with stdlib and needs that you #include <gpstdlib.h> and use gp_mem_func.malloc instead. This is how it works in led blur and everything I have done in my GP32 releases. So the next thing was to try to change the mallocs and see if it continues after the first render without freezing. Of course I had to include the gp libs in the makefile (-lgpstdlib, I don't remember if it needs the rest) and the gamepark_sdk include and lib files from the internet.
That's where I couldn't verify if this worked because the devkitarm refused to compile. It says the message "libgpstdlib.a uses hardware FP while hively.elf uses software FP". Usually when this happens and I found in forum discussions in the past, it's because the libs are compiled with hardware FP (with or without the -msoft-float flag) and I have to find some versions that are compile with software FP or compile them myself :P. But it's strange because the gpstdlib compiles in the led blur project but not here? I also removed the msoft-float from the hively makefile and it gives me the same error. I wil try later :P - isokadded on the 2008-04-08 07:20:48
- demo MS-Dos Optic Nerve by The Silents [web]
- ugly video
- isokadded on the 2008-04-08 00:07:02
- demo Windows Zephyr by Trailer Park Demos [web] & Brainstorm [web] & Dolphins [web]
- Simple yet beatiful. It really starts well.
- rulezadded on the 2008-04-07 21:09:30
- musicdisk BeOS Linux Windows Amiga PPC/RTG MacOSX PPC MacOS Dreamcast Flash Acorn JavaScript XBOX PocketPC GamePark GP32 GamePark GP2X Playstation Portable FreeBSD Solaris MacOSX Intel Nintendo Wii SGI/IRIX Planet Hively by Illi Recentes ImperatoreS & Up Rough [web]
- I was trying to compile the GP32 port. I had some problems and maybe I need to know with which SDL libs was it compile because the precompiled SDL libs I have might be wrong or maybe I need to use an older DevkitArm (I have the DevkitPro with DevkitARM that has some eabi binary files). Who is the person who did the port btw? Maybe I could contact him and ask some things.
- isokadded on the 2008-04-07 19:34:00
- 32b game MS-Dos shifticida by Řrřola [web]
- Haha! That's a perfect idea for 32b!!!
- rulezadded on the 2008-04-07 08:13:29
account created on the 2000-12-14 14:58:36
