neon information 522 glöps
- 256b ZX Spectrum Vickers' Stars by Darklite [web]
- Youtube: https://youtu.be/wmdi69s-OVc
- isokadded on the 2023-05-20 23:23:45
- intro ZX Spectrum Another Lightspeed Release by RET & Darklite [web]
- Youtube: https://youtu.be/Yi0bJIHS5nk
- isokadded on the 2023-05-20 23:23:14
- 128b TIC-80 Neon Planet by Wavesitter [web]
- Namevote! :)
- rulezadded on the 2023-05-20 22:59:33
- demo Amiga OCS/ECS HAMazing by Desire [web]
- I've been eager for the next HAM demo from you and you delivered!
- rulezadded on the 2023-05-07 01:07:49
- demo ZX Spectrum In Color by Darklite [web] & Offence [web]
- The final has been released! There is now a Pentagon-compatible version, both as tape and disk.
Thanks to Alone Coder for helping out with the TR-DOS loader and testing. - isokadded on the 2023-05-01 19:09:19
- 4k procedural graphics Windows Tori
- Beautiful!
- rulezadded on the 2023-04-30 23:07:40
- 4k Amiga OCS/ECS Candiru by Spaceballs [web]
- Too short
- rulezadded on the 2023-04-21 23:03:07
- intro ZX Spectrum intro03 by Friend Of Your Mom [web]
- Nice little scroller!
- rulezadded on the 2023-04-18 18:06:33
- demo Windows mechasm by Fairlight [web]
- Insane conclusion of an epic compo!
- rulezadded on the 2023-04-14 21:51:39
- demo ZX Spectrum In Color by Darklite [web] & Offence [web]
- Quote:
I've took a quick look at the code behind 'drunken scroller' and I'm wondering now, did you guys were reading Info Guide #13 or just came to the exactly the same looking code for the horizontal shifts? :)
All the code in the demo except for the ZX0 decompressor is mine, but I'm not surprised that others have something similar.
I took a look at the code in Info Guide #13 (I assume it is the code in the Sprite Engine for 48k), and the code that shifts using a lookup table looks very similar. - isokadded on the 2023-04-13 18:35:36
account created on the 2001-11-12 23:32:54
