Stellar Contour by Brainwave
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added on the 2002-05-05 17:18:57 by lai ![]() |
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Killer demo! Really kool effects in multicolor 4x4 mode.
rulez added on the 2002-05-05 17:20:30 by lai ![lai](https://content.pouet.net/avatars/gameboy.gif)
![lai](https://content.pouet.net/avatars/gameboy.gif)
sucker demo! Really shit motion in multicolor mode...
I dont like ugly square multicollor demos, I think multicollor effects are boring and repetitive.....Brainwave done better demos and intros like Technogen or Marazm
well, as we say in sweden:
:)
Quote:
The taste is like the ass, divided
:)
hahaha!
well.. not exactly my pick either, but mostly having several square colors on the screen is more exciting than these square boring, repitative and b/w 4x4 textures phantomlord is abusing in his "masterpieces" ;D
This demo is fucking great.
And not multicolour is boring, but stinking chunks...
And not multicolour is boring, but stinking chunks...
quite a nice demo
Damn! Couldn't succeed running it. It has an SCL file. It can be choosen with discinterface enabled (Only with Scorpion or Pentagon models in RealSpec). But what do I do next? Go to TRDOS and write RUN? Run Tape??? To Basic and write USR0, LOAD""? Nothing works :(
just go to TR-DOS and type
RUN "Stellar"
i think it's Stellar but you can do LIST in TR-DOS to check...
RUN "Stellar"
i think it's Stellar but you can do LIST in TR-DOS to check...
I have found how to list and run TR-DOS (Symbol shift pressed (Caps or Alt on emus) and then the same with 9 to write cat, and then run the files which have a B extension and stuff. Was a pain to figure out but now I know..
And the demo rules, I have finally got to see that wolf3d engine. Design, music, some parts and some ilaced screens rules (wondering how cool they would look on the real thing! Why all spectrum emus are flickering the interlacing like hells? C64 ilace screens looks cool in emuls, but this doesn't happen with Spectrum emuls. Also,. some ilaced pics I tried to code, will look good on CPC, but too flickery on emuls too ;P)
And the demo rules, I have finally got to see that wolf3d engine. Design, music, some parts and some ilaced screens rules (wondering how cool they would look on the real thing! Why all spectrum emus are flickering the interlacing like hells? C64 ilace screens looks cool in emuls, but this doesn't happen with Spectrum emuls. Also,. some ilaced pics I tried to code, will look good on CPC, but too flickery on emuls too ;P)
just that pic in the screenshot is worth a thousand thumbs :´)
It is the last ZX demo from Brainwave. They did their best.
best use of dutch color scheme i've seen so far :D
I have seen it again. Yes, the multicolor interlace doesn't look good (with one boring object rotating, you can't see anything) and destroy the demo a bit, BUT I think it's one of the greatest Spectrum demos because the other stuff simple rules. Design/great music sync that I rarely see in such a way in other Speccy demos, normal multicolor effects (without scanlines) rules, wolfenstein, smooth fractal zoomer, the part with highres cube rocks and the sync as I said, what I loved are the syncs. The syncs showing the credits in that minimalistic screen, the sync saying the Einstein quote, the sync!!! It's a pitty that interlace multicolor that doesn't let you see anything spoils that (I am wondering however if they look better in real Speccy), but regular multicolor are looking good! I still watch it, it makes me want to start coding on Speccy!!!
At my previous comment, I was saying "some ilaced screens rules". I was meaning only about the ilaced gfx, especially the final pic, not the ilace multicolor effects,. someone would say I contradict, hahahaha =)))
supa-dupa soundtrack and awesome fullscreen pictures.
Solid demo.
Avangardistic? No.
"imagination is more important than knowledge. knowledge is limited."
Love the doom and interlace parts. Great demo.
memories
not bad but way too ugly.
Great demo.
great music, gfx and effects
great
good one :)
nice
My favorite, to be honest!
nice demo fine gfx :)
Was good for testing pentagon compatibility on ZX Evo :)
yea it's not exactly beautiful. tune can't impress me too much either.
but i like the picture at the end very much and the quote from einstein is my favourite. :)
but i like the picture at the end very much and the quote from einstein is my favourite. :)
I really loved the Raycaster. Its realtime and you can control it! Keys are difficult to find in emulator though....
The poem of code.
okish (or maybe I can't appreciate the effort on zx spectrum)
i am not sure how this was left without a thumb
Its a conversion of math demoeffect straight outta math from wiki coded to zx.
2 frame blobs effect in math is clearly lend from the wiki page.
Paska demo.
2 frame blobs effect in math is clearly lend from the wiki page.
Paska demo.
one of the coolest wolf3d engines on speccy (interactive!) and outstading gigamulticolor madness :D
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