MGC 2011 demo by Retroactive [web]
screenshot added by marshallh on 2011-03-31 05:04:50
platform :
type :
release date : march 2011
  • 105
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popularity : 73%
  • 0.92
  • 2
alltime top: #411
added on the 2011-03-31 05:04:50 by marshallh marshallh

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Since I don't trust N64 emulation and don't have a flashcart for the real thing ... video please.
added on the 2011-03-31 07:06:14 by shock__ shock__
1964 and project64 just displays a black screen with "fail." So video please.

Quite cool, except for the obligatory pop ups during the terrain scene ... otherwise shows a lot of potential for the n64 finally having recieved a proper demo.
rulez added on the 2011-03-31 08:38:36 by shock__ shock__

until he figures out how to link to the video on this page. here is the URL
rulez added on the 2011-03-31 08:39:22 by triton triton
aww, just a little too slow! lol
added on the 2011-03-31 08:40:10 by triton triton
Yeah, it was nice, although it could've used more design and better direction. But very promising, your next demo will probably kick ass :)
rulez added on the 2011-03-31 08:57:58 by britelite britelite
rulez added on the 2011-03-31 08:58:53 by BackSpace BackSpace
Enjoyable, but some parts were boring. And about the landscape, I know the "popping" was unavoidable, but deciding to show it on-camera was probably not ;)

Anyways I really liked this and would *love* to see more prods on N64 in the future :)
rulez added on the 2011-03-31 09:22:44 by ferris ferris
lol, pedopikachu
added on the 2011-03-31 09:23:41 by ferris ferris
Really nice for a first demo.
rulez added on the 2011-03-31 09:25:19 by Daddy Freddy Daddy Freddy
Great first work. Great platform, nice music. Well done, please continue.
rulez added on the 2011-03-31 09:51:37 by elend elend
You don't see everyday a N64 that is more close to a real demo. Some nice scenes even if the polygons dissapear in the landscape and also needs more design.
rulez added on the 2011-03-31 09:59:47 by Optimus Optimus
I like it.
rulez added on the 2011-03-31 10:08:59 by PulkoMandy PulkoMandy
Youtube link added.
rulez added on the 2011-03-31 10:11:54 by iks iks
this is N64, ok.
bit boring though and seriously, the music, I'm bored of these :(
Good stuff, and for a first especially good. I have to agree with kaneel about the music tho, even if it is well produced.
rulez added on the 2011-03-31 12:25:11 by noby noby
music is kinda cranky but overall
rulez added on the 2011-03-31 12:44:42 by panic panic
I find the entire demo pretty much perfect. Good effects, textures, sound, sync and not overly desgined, which is good too. Probably my favourite console demo. Bravo!
rulez added on the 2011-03-31 12:45:16 by evil evil
Cameras are nice but content is a bit... well, inexistent ! Still, nice to see something on N64, and better than what I saw previously on that platform.
rulez added on the 2011-03-31 13:08:18 by MsK` MsK`
@sensenstahl : most likely uses custom video ucode. Hence no video.

Nice terrain generator. Marshall, doing all the generation on the RCP?
rulezcdc added on the 2011-03-31 13:19:07 by mudlord mudlord
What Britelite said.
rulez added on the 2011-03-31 13:51:20 by Wade Wade
wow! this looks like you're really pushing the limitations of the n64 in the right direction. almost everything i've seen on n64 had it's ugly parts but this simply does not. job well done.
rulez added on the 2011-03-31 14:27:34 by superplek superplek
Cool to see a decent n64 demo.

On that landscape scene: a white background would have been better. The picture background is nice to see, but mountains fading in in front of it looks seriously wrong :)
rulez added on the 2011-03-31 16:03:29 by psonice psonice
rulez added on the 2011-03-31 16:32:00 by ɧ4ɾɗվ. ɧ4ɾɗվ.
worth logging in to thumb!
rulez added on the 2011-03-31 16:48:18 by alk alk
Nice indeed
rulez added on the 2011-03-31 16:54:46 by Maissi Maissi
fuck yeah
rulez added on the 2011-03-31 17:08:33 by Lord Graga Lord Graga
Really nice :)
rulez added on the 2011-03-31 17:43:15 by lemonade lemonade
Awesome !
rulez added on the 2011-03-31 18:15:07 by Anat Anat
The music and the visuals are totally disconnected. Other than the geometry popping and nothing really happening besides a flyby it's pretty cool. If only you added some sound reactive ribbons, or something like that to some scenes.
rulez added on the 2011-03-31 18:29:44 by xernobyl xernobyl
what britelite said. +"needs postprocs"
rulez added on the 2011-03-31 18:58:47 by leGend leGend
Very nice first prod! Well done! :)
rulez added on the 2011-03-31 19:05:24 by baah baah
Suffers from incoherence and artifacts, but overall it's surprisingly cool.
rulez added on the 2011-03-31 19:15:37 by Korvkiosken Korvkiosken
Quite cool indeed, enjoyable demo.
rulez added on the 2011-03-31 19:23:20 by StingRay StingRay
cool prod - can't wait to watch it on the real thing as soon as 64drive is finished :)
rulez added on the 2011-03-31 19:28:55 by insane insane
Cool stuff.
rulez added on the 2011-03-31 19:43:29 by neptun neptun
rulez added on the 2011-03-31 20:59:21 by blueghost blueghost

and downloadlink for the tune would be c00l...
rulez added on the 2011-03-31 21:27:06 by starbuck starbuck
yay!! n64!!
rulez added on the 2011-03-31 21:54:13 by toxie toxie
From the Author by Email:

The music is two ADPCM streams playing on left/right speakers simaltaneously. This is decoded along with the graphics generation.

The actual demo is letterboxed (640x480) but I cropped for youtube.

Microcode is a very late revision by Nintendo. They bascally took SGI's microcode and tweaked it over the course of several years. The last version was released in January 1999.
rulez added on the 2011-03-31 22:57:51 by Exin Exin
rulez added on the 2011-03-31 23:04:37 by Sdw Sdw
a bit bland design-wise, but good to see another obscure demoplatform being pushed :)
rulez added on the 2011-03-31 23:52:38 by Alpha C Alpha C
yep, the platform, the music and the first bits
rulez added on the 2011-04-01 00:21:47 by Weyland Yutani Weyland Yutani
rulez added on the 2011-04-01 00:32:51 by zeroshift zeroshift
What Weyland and insane said.
rulez added on the 2011-04-01 01:04:41 by shuffle2 shuffle2
Super duper production with kickass music. And an extra thumb for the platform!
rulez added on the 2011-04-01 01:23:57 by Bobic Bobic
Exin: So it does use the RCP for the nice terrain gen. Wicked :D

Quite surprised that it uses a tweaked Nintendo ucode..Still looks pretty nice.
added on the 2011-04-01 02:57:34 by mudlord mudlord
Nice one!
rulez added on the 2011-04-01 03:27:07 by zoolum zoolum
mudlord: Nah, Nintendo was just poking at it a litle bit to improve some texture resolution, which is one of the main flaws of the Video chip. :)

One specific company used a own microcode which improves the polygon count. But that wont improve the texture cache...but i dont rember all the details.

But its nice still. Software on that machine is still far away from its actual limits. :)
added on the 2011-04-01 05:15:28 by Exin Exin
Yeah, this is a hopeful production. Would really love to see this thing pushed harder :)
added on the 2011-04-01 05:58:41 by ferris ferris
very neat stuff
rulez added on the 2011-04-01 06:20:28 by zeebr zeebr
thx for the comments all

the bottleneck here isn't the ucode anymore. since the demo runs in highres 640x340 the huge limiting factor is FILLRATE. infact the entire demo doesn't use the z-buffer at all! (because this almost halves fillrate) the one exception is the "N" and chicken logos in the glass building scene.

unfortunately no amount of ucode wizardry is going to help what amounts to a architectural limit -- the limit being RDRAM and pixel throughput.

another thing that will never change is the 4KB texture memory, the solution is pretty obvious, just cut up textures, optimize formats for each. in the terrain scene there are only 32kbytes of textures, but they are well-used.

the key to using hi-res and maintaining good framerate is
1. NEVER use the zbuffer, instead cull as much as possible and depth sort for drawing
2. transparency KILLS fill also.
3. triple buffering (helllloooo 4mb expansion)
4. align framebuffers on RDRAM page boundaries to prevent interference of rasterizing to a framebuffer in the same bank that the VI is outputting the TV picture from.

for the curious, vertex transformation (i.e. what you all are meaning by "ucode") is only a small part of the time spent each frame -- in highres it's dominated by RDP pixel fill, where it's actually rasterizing triangles.

sorry for the long comment, I encourage whoever thinks I'm wrong to code a demo and show me otherwise ;) my next prod will either be a stylized demo or somewhat structured game. everything for this demo except the terrain and various tools was completed in a 1.5week period.

rulez added on the 2011-04-01 06:54:50 by marshallh marshallh
for the chicken and the platform
Good effort. I mostly liked the reflections part and the "intro" that was able to create a slight dark atmosphere. I personally was waiting for some storm to come up but... well, you all saw it. I agree, there was not much connection between the displayed effects, but all in all i think its worth a thumb up. The music was well done but seems a little exchangable.
rulez added on the 2011-04-01 09:20:03 by CONS CONS
rulez added on the 2011-04-01 09:22:03 by Manwe Manwe
Soundtrack please.
added on the 2011-04-01 09:25:32 by Cj Cj
Best N64 demo so far. Shame I couldn't watch it on my N64 since I lack the expansion pak.
rulez added on the 2011-04-01 10:22:13 by mic mic
Exin: That would be Factor 5. What they did for RS was just kickass.

Same with Rare. Though for some of their games, it punished the original HW in the process...(eg..Perfect Dark)
added on the 2011-04-01 11:31:37 by mudlord mudlord
Soundtrack please.
rulez added on the 2011-04-01 12:48:38 by mueslee mueslee
breakthrough performance!

Great work
rulez added on the 2011-04-01 15:08:41 by wullon wullon
Great to see some people doing demos for consoles
rulez added on the 2011-04-01 22:44:34 by emoon emoon
rulez added on the 2011-04-02 13:00:59 by aha aha
Nice. :)
added on the 2011-04-02 20:17:02 by AntDude AntDude
Both thumbs up. This is beyond awesome. And just when I thought I'd never live to see the day when something new and exciting would happen in the Nintendo 64 scene (ScummVM port aside).

Can't wait for the 64drive, and again, great work!
rulez added on the 2011-04-03 09:35:07 by Morden Morden
In some places invisible landscape polygons are drawn over visible ones.
sucks added on the 2011-04-03 14:15:56 by jsmith jsmith
The popping up in the otherwise terribly well designed landscape-scene spoils the atmosphere, unfortunately - the rest is ace!
rulez added on the 2011-04-03 16:46:32 by Paranoid Paranoid
3x thumb up for:

- good overall quality
- platform!
- 1st prod!
rulez added on the 2011-04-03 18:28:16 by rez rez
Not bad for a first try, nice reflections, lack of global coherence.
rulez added on the 2011-04-03 20:40:21 by Dbug Dbug
rulez added on the 2011-04-04 06:33:51 by duffman duffman
Quite good.
rulez added on the 2011-04-04 07:42:25 by nytrik nytrik
N64! :D

great work <3
rulez added on the 2011-04-04 11:36:11 by nekomono nekomono
I never liked the N64 but this is proper.
rulez added on the 2011-04-04 12:43:20 by Saga Musix Saga Musix
rulez added on the 2011-04-05 09:23:09 by dairos dairos
This is cool.
rulez added on the 2011-04-06 13:05:55 by DuckOfMOPS DuckOfMOPS
Nice demo on nice platform :)
rulez added on the 2011-04-08 14:35:32 by Nitro/Black Sun Nitro/Black Sun
rulez added on the 2011-04-10 22:23:12 by mailman mailman
Probably the best N64 demo ever. The lack of consistency is not a problem to me, I quite like some variation. (:
rulez added on the 2011-04-14 15:33:21 by ___ ___
The first scenes show some very nice use of limited resources and a sense for direction (I really dig in the weathercock animation).

The rest is way less impressive. Also for the terrain, when you have that many glitches, hide them one way or another.

Anyway, enjoyable and especially nice for a first!
rulez added on the 2011-04-15 06:07:41 by Zavie Zavie
Also, what wullon said. Definitely.
added on the 2011-04-15 06:14:00 by Zavie Zavie
Nice one! I love the music.
rulez added on the 2011-04-15 06:29:38 by sensenstahl sensenstahl
Enjoyable to watch from start to finish with a cracking soundtrack. Well done!
rulez added on the 2011-04-15 06:32:51 by darkus darkus
Stunning for a first prod guys.
rulez added on the 2011-04-15 19:51:39 by jack-3d jack-3d
nice, very nice
rulez added on the 2011-04-16 19:57:18 by xteraco xteraco
rulez added on the 2011-04-16 21:55:11 by Shazz^TRSi^MJJ Shazz^TRSi^MJJ
rulez added on the 2011-04-20 12:49:03 by JaK JaK
Oh, cool one !
rulez added on the 2011-04-23 13:41:10 by yannshu yannshu
Not bad, that terrain really sucked though.
Still, very nice 3D for such a platform!
rulez added on the 2011-04-23 13:47:48 by decipher decipher
oh boy.. is it just me or is this a motherfucking awesome prod with ubercool music?... outstanding job guys, keep it up
rulez added on the 2011-04-24 17:14:49 by RRROAR RRROAR
Quality, finally, for N64.
rulez added on the 2011-04-25 23:51:05 by Claw Claw
rulez added on the 2011-04-29 23:06:01 by SiR SiR
Great! Dusting off the Doctor V64 Jr paid off big time.
rulez added on the 2011-05-02 22:45:54 by modrobert modrobert
added on the 2011-07-27 20:45:58 by Fish Fish
rulez added on the 2011-10-13 16:33:56 by moqui moqui
Best demo on N64! More please :D
rulez added on the 2012-02-27 23:06:12 by synt4x synt4x
Great job!
rulez added on the 2012-02-27 23:15:08 by frag frag
rulez added on the 2012-03-29 13:18:26 by blackpawn blackpawn
Very nice !
rulez added on the 2012-03-29 14:59:49 by lsl lsl
The draw distance was funny, but i enjoyed it. I think the awesome UNTZ helped a lot. :)
rulez added on the 2012-04-12 18:51:29 by Mithaldu Mithaldu
Nicely done!
rulez added on the 2012-04-12 22:15:53 by nrr nrr
Completely missed this one.
rulez added on the 2012-08-04 11:25:27 by tomaes tomaes
rulez added on the 2012-09-18 12:59:39 by dafuq dafuq
Well, this is impressive, since this is first bigger demo on N64.

The graphics remind me of early PS2 titles, and that's a good thing. :)
rulez added on the 2012-12-09 22:23:20 by TomoAlien TomoAlien
Nice work.
rulez added on the 2013-02-28 08:04:26 by torxe torxe
great demo, pushing the n64 quite a lot
rulez added on the 2013-02-28 09:37:08 by v3nom v3nom
bulldog dust :)
rulez added on the 2014-01-03 23:02:57 by T$ T$
3 years later, still NO emulator can run this!
rulez added on the 2014-03-16 08:57:32 by ramon ramon
rulez added on the 2014-07-04 11:28:30 by las las
Pretty damn sweet!
rulez added on the 2014-10-04 19:40:37 by cce cce
Really cool!
rulez added on the 2015-02-18 14:19:40 by SkyLyrac SkyLyrac
can't believe that I forgot to thumb this up!!
great demo nicely synced with tune that is awesome. plus, exotic platform.
rulez added on the 2015-02-18 14:28:15 by bonefish bonefish
Cool, now that I have an expansion pak :)
rulez added on the 2016-04-24 00:34:02 by Twardy Twardy
platform thumb!
rulez added on the 2016-05-25 21:00:51 by lvd lvd
finally got around to watching this on real hardware; still makes me feel as good as I did when I first saw it.
rulez added on the 2016-11-28 01:47:10 by freem freem
and so the n64 scene ends here...?
rulez added on the 2017-06-16 15:29:02 by Flashira Flashira
Visually, aurally and conceptually a super promising start and then it just falls flat from there. Still, a good demo for an obscure platform.
added on the 2017-06-16 16:08:06 by Preacher Preacher
IMPORTANT INFO : On a real N64 (with flashcart), this demo is working ONLY if you use a "expansion pak" inside the machine.
I was also surprised to get a black screen before, but since I installed this e.pak, it works like a charm !
added on the 2018-07-29 23:03:59 by tnoise79 tnoise79
Best N64 prod !
rulez added on the 2019-03-17 18:37:07 by g012 g012
what g012 said
rulezcdc added on the 2020-08-29 00:53:42 by Xyl2k Xyl2k
Seems i have forgotten to thumb up this great demo
rulez added on the 2021-04-19 18:08:40 by Queen_Luna Queen_Luna
rulez added on the 2022-09-04 21:42:53 by Emod Emod

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