Optimus information 13802 glöps
- general:
- level: user
- personal:
- first name: Michael
- last name: Byte
- portals:
- csdb: profile
- slengpung: pictures
- zxdemo: profile
- demozoo: profile
- cdcs:
- cdc #1: Contrast by Oxygene [web]
- cdc #2: Robotnik by Rage [web]
- cdc #3: Fruit Cake by Deus [web]
- cdc #4: Heart Core by Illi Recentes ImperatoreS
- cdc #5: Stargazer by Orb [web] & Andromeda [web]
- cdc #6: Extatique by adinpsz
- cdc #7: Batman Forever by Batman Group
- cdc #8: Artphosis by Hitmen [web]
- 64k Windows Skid Wrinkles - Jarrurypyt by tAAt [web]
- Another really really nice intro from asm, surelly the fur is the most nice ones, I also liked the balls with the clouds inside them very much!
I am starting to like a lot of demos and intros from asm. Hmm.. - rulezadded on the 2003-08-14 00:56:42
- 64k Linux Windows Amiga PPC/RTG MacOSX PPC SGI/IRIX Leeko by Fit [web]
- A lot of lego inspiration in the asm03. This one was really, really, really enjoyable, more than doomsday demo. Really nice design and sync with the music. Rulez!
- rulezadded on the 2003-08-14 00:52:16
- 64k Windows svenskarna är här (järn&stål&auw) by Cryonics [web]
- There are a lot of parts, but not something interesting or new to see, but the music and the little sync makes me thumb it up.
- rulezadded on the 2003-08-14 00:48:34
- game Windows Pekka Kana 2 by Piste Gamez [web]
- .
- rulezadded on the 2003-08-14 00:40:48
- game Windows Pekka Kana 2 by Piste Gamez [web]
- It's a very good work, with great graphics, but I didn't enjoyed playing it that much.
- isokadded on the 2003-08-14 00:40:40
- demo Windows Digital Dynamix by Fairlight [web]
- Nice routines, but I was expecting more..
- isokadded on the 2003-08-14 00:24:08
- 4k Commodore 64 The Impossible Thing by Smash Designs [web] & Oxyron [web]
- They claim it to run at 25hz (2 frames). But I don't think this is true. You can notice that either by watching it, or by pausing CCS64 (Ctrl+P) and processing to the next frame by pressing N. One screen is drawn in 3 frames.
However, this is one of the very few "it can't be done, something is going wrong in here!" C64 effects that I can't explain. 160*200 output, with pixels doubled on Y, this means 160*100 real calculations of each pixel of the rotozoomer! I don't know how many cycles per frame are availiable in the C64, but I think they are really few to zoom and rotate each pixel of that!!! I really, really, really don't know how they managed this, and there must be a sick trick or something in it, but I can't figure it because it seems like pure software calculations and not a hardware trick :P
WOW!
- rulezadded on the 2003-08-12 16:11:54
- demo Commodore 64 Spacebar Forever by Alpha Flight 1970 [web]
- The title is funny, I don't prefer Spacebar demos though, if only it had some good effects :P
But nice, more parts and much nicer than their previous AF comeback demo.
Nice logo by Medron btw! :)
- isokadded on the 2003-08-12 14:08:37
- demo Windows ix by Moppi Productions
- I like it.
- rulezadded on the 2003-08-12 13:50:10
- diskmag Commodore 64 Arachnophobia #29 by Raiders Of The Lost Empire [web] & Spiders-Crew & The ArachnoPhobia Staff [web]
- I found the interview with the Spindizzy guy interesting, also the coding/TASM tutor will be very helpfull for me. Other than that, I can't find anything interesting to read, rather than regular columns..
- isokadded on the 2003-08-12 03:32:29
account created on the 2000-12-14 14:58:36
