Blueberry information 1418 glöps
- general:
- level: user
- personal:
- first name: Aske Simon
- last name: Christensen
- cdcs:
- cdc #1: Nexus-7 by Andromeda [web]
- cdc #2: Tint by The Black Lotus [web]
- cdc #3: Gift by Potion
- cdc #4: STS-02: Electric Kool-Aid by Synesthetics
- cdc #5: TBC Realtime Experience by Too Bloody Cheesy [web]
- demotool Linux Windows MacOSX Intel Oidos by Loonies [web]
- Nice! Thanks for looking into it!
It is most definitely a matter of calling convention, as this differs significantly between platforms. I am about to take a closer look at that. At least Linux and Mac should be the same. :)
The non-vectorized additive_core() is significantly slower than the vectorized versions (at least ten times slower than the AVX version, judging by the Renoise CPU meter). So it is fine for testing that things work, but probably quite cumbersome to use in practice.
In the Windows VSTs, there are some accidental imports from the Visual Studio runtime DLLs, which cause the VSTs to fail loading on some Windows 7 installations. This can be remedied by linking statically to the C runtime. This feature currently requires nightly Rust, but it is supposed to be included in Rust 1.17 coming out next week. Will be fixed in the next Oidos release in any case. - isokadded on the 2017-04-22 17:10:57
- 4k 8k Windows Maintenance by LJ & TBC
- Definitely the most interesting thing in the 8k compo, even in its unfinished state. Would be so cool to see this finished as intended!
- rulezadded on the 2017-04-21 12:58:53
- demotool Linux Windows MacOSX Intel Oidos by Loonies [web]
- Quote:
Please tell me .. how is the OidosReverb.dll supposed to work?
OidosReverb should show up in the effect list in the lower-left corner (under Track DSPs in Renoise 2). The parameters are described in the readme. :)
Quote:I am also getting an error with the easy_exe, by the way:
Could be the same error as visy is seeing, though that will only show up if you use reverb (which, judging by your previous question, I am guessing you are not). Is there an error from nasm further up in the text (right after the "nasmw -f win32 oidos.asm -o oidos.obj" line)?
The GitHub version of oidos.asm already contains a fix for that issue, btw. I will make a new release soon with that fix, support for non-AVX CPUs, plus maybe some other small fixes. - isokadded on the 2017-04-21 11:29:21
- 256b Commodore 64 A Mind Is Born by lft [web]
- Also a really great, illustrative writeup. I felt I learned a lot about the C64 by reading it. :)
- isokadded on the 2017-04-21 11:13:12
- demo Windows No ambition by Quite & T-Rex [web]
- Yeah!
- rulezadded on the 2017-04-20 16:18:44
- 4k Windows final stage by 0x4015
- Eye-candy visuals, but the direction is not on par with 2nd Stage Boss. The bland, spherical "explosion" looks out of place, but the ending is cool.
- rulezadded on the 2017-04-20 16:10:10
- 4k Windows Faster, higher, louder, boom. by Mostly Harmless
- Really enjoyed this. Cool the way the sound is constructed.
- rulezadded on the 2017-04-20 15:37:36
- 8k Windows rise again by Alcatraz [web]
- When I saw those ugly, brown buildings, I seriously thought there must be something wrong with the intro.
Reading here that this was the obligatory yearly 8k remake, it makes more sense. Saves it from a thumb. - isokadded on the 2017-04-20 15:18:05
- 4k Windows Ice & Fire by Hoodlum [web]
- What noby said. Liked the scenery.
- rulezadded on the 2017-04-20 15:05:25
- 4k Windows Horizon Machine by Eos & Alcatraz [web]
- Compo favorite for me. What a beauty. And with lush and intense music to set the mood.
The nice atmosphere in the last scene was a bit ruined by the text overlay, though. - rulezadded on the 2017-04-20 14:57:33
account created on the 2004-11-26 18:36:35
