noby information 7406 glöps
- general:
- level: user
- personal:
- portals:
- demozoo: profile
- cdcs:
- cdc #1: my bird-cage by jamm
- cdc #2: Caero by Plant & Electromotive Force [web]
- cdc #3: { by Downtown [web]
- cdc #4: Hätä by Da Jormas [web]
- cdc #5: hello:FRIEND by Fairlight [web]
- cdc #6: collektikum by Calodox
- cdc #7: Markov Chant by Limp Ninja [web]
- 64k MS-Dos Azuris by Craw Productions
- wasted potential
- isokadded on the 2019-05-13 19:13:53
- demo Amiga AGA The Plague by Spaceballs [web]
- Simple, consistent and sophisticated, lovely mellow
- rulezadded on the 2019-05-13 19:12:40
- demo ZX Spectrum Tailwind by Gemba Boys
- Pretty cool graphics design stuff, though not particularly memorable overall
- rulezadded on the 2019-05-13 19:11:27
- demo invitation Windows sp04 - Airplane? by Spacepigs [web] & vacuum [web]
- the close up shots of the 3D kaiser are fucking terrifying and disturbing...
- isokadded on the 2019-05-12 15:20:08
- demo Commodore 64 Space Beer by Fossil
- the music is really excellent
- rulezadded on the 2019-05-12 15:15:35
- 64k Windows Atlas by Monad [web] & Macau Exports
- The track is quite CPU heavy, in my DAW using 16 threads it uses about 30-50% of my 2700X CPU. The player in the exe uses the new multithreaded Wavesabre player running in 3 threads afaik, and on my CPU the threads seems to be consuming about 50% of a core each. There's a lot of polyphony and complex instruments and DSP chains there, so a few years old 4 core CPU with no SMT might not cut it, sorry about that.
- isokadded on the 2019-05-11 16:11:55
- 4k Windows Zetsubo by Prismbeings
- Thank you so much for your thoughtful comment, metoikos, it really means a lot to me. I don't make these works for myself, other than as an outlet for self-growth and as validation in the sense of exploring my own capabilities. Other than that I create these for an audience, for anyone interested in lending and eye and an ear for a few minutes, and if I get one impression such as yours, I feel I've made it.
Artistic intent generally is at best dubious, often irrelevant, but by my account you hit the nail on the head with your thoughts. This demo started out with absolutely no plan at all. I had written a new much improved path tracer recently but my mind was bereft of any explicit visual I wanted to make. The development occurred just organically experimenting with cuboid-intersection functions and not much else. It wasn't until about a week before the party when I finished off a piece of music I was satisfied enough with to construct an intro around. I guess that's when I finally knew what I wanted to express through the visuals.
There is no explicit narrative going on, but themes such as Stillness, Discomfort, Longing, Detachment... Hope. Everything is in confined space, one that we can peer into but not out of; while the space is malleable, this fact remains. What begun as a simple test scene, eventually was something I started to feel compassion for. It's the same kind of feeling of futility or inability to break our own social or other confines. The mid section with the stripes that might just appear as an arbitrary visual is the most visible form of this entrapment. I experimented with more explicitly trying to find a way out, an escape, for the cuboids, but the idea felt naïve and obtuse, too simple. I decided to leave both the beginning and end open as well as tie into one another. I'm glad to hear this apparently came through well enough from the demo, but even if it didn't I appreciate your effort reading into it.
The title comes from the manga series Shōjo Shūmatsu Ryokō and more specifically one of its thematic keywords zetsubō* (ぜつぼう), a Japanese word which can be translated as "despair" or "hopelessness". The series one of the pieces of art and media that has resonated with me the most recently, especially during the creation of this demo, and it's the title of the demo where the overlap between the two felt to concentrate the most. The name is what this demo made me feel, that and hope.
As a bonus, if you go read and finish the above manga, there's at the very last page showing the main characters includes a wonderful coincidental visual (and in a way thematic) tie-in back to this demo; one that I funnily enough only discovered on my flight back from Revision 2018 during which I finished reading the series.
*(I'm still thinking of posthumously re-titling this with the more appropriate transliteration "Zetsubou"...) - isokadded on the 2019-05-11 02:55:45
- demo Amiga AGA Maximum Overdrive 2 by Rage [web]
- horrible music.
- sucksadded on the 2019-05-10 21:22:06
- demo Windows KOUVOLA.EXE by Hikisetmiehet
- There is, here is a capture: https://www.youtube.com/watch?v=0e5ZiSYSnzA
Rest of the Graffathon competitions as full playlists: https://www.youtube.com/user/TheDOTry/playlists
As for the demo, it's indeed very Kouvola! - rulezadded on the 2019-05-10 01:06:56
- 4k Windows Alexa's wet dream by Desire [web] & Logicoma [web]
- I saw some people contemplating if the clap sound was a processed MIDI/GM.dls sample: no, it's fully synthesized with 4klang, one of my presets I had been sitting on for like 4 years now so felt like it should be put into use already...
Songwriting is all h0ffman, as is a lot of the underlying sound design. I did a lot of tricks to improve the instrument fidelity as well as designed and implemented all the drum sounds, and did the general mixing and "mastering" authoring (the "last 20%" of making 4klang sound good).
Fun project again =) - isokadded on the 2019-05-09 14:17:51
account created on the 2008-09-03 17:50:37
