JAC! information 1602 glöps
- demo Windows Anoxia Redux by Andromeda Software Development [web] & Minimalartifact [web]
- 70 MB Shader TV Noise, sorry
- sucksadded on the 2011-06-17 09:16:35
- 128b MS-Dos Ballsy by TBC
- Slow as hell in DOS Box 0.74 on my 2.5 GHz Win7 machine, about 2 mins/frame. Any tips?
- isokadded on the 2011-06-10 16:48:24
- 256b Atari XL/XE RottoprojoXL by JAC! [web]
- Quote:
The sad thing is that they didn't show the size in the compo, so nobody knew what you have really done!
Yeah, that's a pitty but at least it has still beaten the BITS entry ;-)
Quote:I can't wait to see that your next trick shot!
No need to wait anymore: link me beautiful, ... which in turn was beaten by BITS - reality is so unfair. But, hey, we still have the internet :-) - isokadded on the 2011-06-09 18:15:24
- 256b Atari XL/XE Cube is my Pron by JAC! [web]
>>> Cube is my Pron - 256 bytes vector cube <<<
After fighting the awesome Rottoprojo64 Coder Pron by Skate / Plush down to 254 bytes in RottoprojoXL, I decided to approach the final frontier that has always been there in my mind for over 20 years:
Quote:The mother of all objects in 256 bytes on an 8-bit machine from 1983
The result is a real time rotated, projected and drawn wire cube running at about 3-5 FPS. The demo is available in low and high resolution. The screen is double buffered to avoid flickering. The rotation is toggling between 1 and 2 axis at a time. The speed of the rotation can be adjusted in 8 steps in the source. The colors are alternating every 8 seconds and become nicer over time. So I think I can stop making demos now ;-)
Load from MyPicoDos without BASIC and with Atari XL OS Revision 2 or from youtube. This version uses undocumented OS entry points which will be different in a different OS version. If you need it for a different OS, just contact me.
- isokadded on the 2011-06-08 22:24:16
- 256b Atari XL/XE RottoprojoXL by JAC! [web]
>>> RottoprojoXL - Players and Missles <<<
I coded this one to prove that I'am absolute bad in many things... design, graphics, sound, cooking, ... but hell I do know size coding on Atari ;-)
Based on the awesome Rottoprojo64 Coder Pron coded by Skate / Plush. Man you rule! When I first saw Skate's prod I simply could not believe it. He did in 256 bytes what I had always planned for 512, one day, maybe. Later he posted the following and then I could not stop my synapses anymore.
Quote:
I'll give you a nice example on how multiplatform 128b/256b or any similar size competition doesn't make sense at all.
Here is my recently release c64 256b (254 actually) cube rotation effect.
And here is the Atari 800 XL/XE port
Both machines are 6502 based and core code is exactly the same. But because of the c64 and atari sprite structure differences actually sprites are called players & missiles on Atari platform) Atari version is 384 bytes at the moment. It can be optimized but i don't think i will ever be able to reach 256 bytes. I'll try using graphic modes but i don't think it will help so much.
For three days I could not stop arranging the bytes in my head. Over and over again. Now I'm released from this pain. Phew. This version also has some "sound", "sync" and "colors" and I kept the original file size despite of my lovely 6 bytes Heather. With the optimizations contained here, the core of the computation is down to 170 bytes. So a C64 version would be much smaller but I'm preparing something that will beat it anyway ;-)
Until then you can enjoy this one on your Atari on on youtube.- isokadded on the 2011-06-06 16:03:14
- 96k Atari ST Natrium by Rave Network Overscan [web]
- The girl pic in the screen shot is ... WOW! I'm totally facinated how this can be done pixel by pixel. Real art. The effects were also nice ;-) The end is, well, it's missing unfortunately :-(
- rulezadded on the 2011-06-05 22:16:37
- 32b ZX Spectrum Wallflower ZX by The Rockonerz
- It's not Friday and it doesn't have 23 bytes - seems you didn't really read the compo rules ;-)
- rulezadded on the 2011-06-01 20:19:55
- 4k ZX-81 rezurrection by Calodox
- This is such an unbelievable achievement! Unfortunately I soldered my ZX 18 to death 25 years ago...
- rulezadded on the 2011-05-31 09:30:51
- 256b Commodore 64 Rottoprojo64 by Plush [web]
- down to 301 ... and counting...
- isokadded on the 2011-05-23 13:34:01
- 256b Commodore 64 Rottoprojo64 by Plush [web]
- The roation formula is the coolest thing I've seen for a very long time. Atari port is down to 352 .. and counting ;-)
- rulezadded on the 2011-05-22 19:10:03
account created on the 2003-03-30 13:23:16
