Photon information 1621 glöps
- general:
- level: user
- personal:
- first name: Henrik
- last name: Erlandsson
- cdcs:
- cdc #1: Hardwired by Crionics & The Silents [web]
- cdc #2: Vector All Times by Tristan Lorach
- cdc #3: Ikadalawampu by Loonies [web]
- cdc #4: eihwaz by Hedj & Schafft
- demo Amiga OCS/ECS tropical sunset by The Silents [web]
- ...and strange as it may sound, is likely to have inspired a Blitter zoomrot of sorts.
- isokadded on the 2022-12-31 04:04:09
- demo Amiga OCS/ECS total triple trouble by Rebels
- Before twisters, before slimy cubes and most "car game roads" effects, there was this fresh experiment by Rebels, which draws its power from an entrancing soundtrack coupled with focusing on variants of the effect. There is also a precursor of chunky here, likely inspired by the hand scanners and matrix printers of the day. At least I was, and wrote multipass printer routines to render grayscale onto 'canvas'. :)
- isokadded on the 2022-12-31 04:02:57
- demo Amiga OCS/ECS Megademo 2 by Dexion
- The Star Wars scroller in particular is a one-off that displays a stroke of genius, an actual mega mind at work, with full knowledge of the Amiga hardware. It's actually unbeatable - all of the subsequent entries were just scanline effects - they just didn't get it.
- isokadded on the 2022-12-31 04:01:24
- demo Amiga OCS/ECS Mental Hangover by Scoopex [web]
- As I was not in Scoopex at the time, I should be allowed to thumb this up. There was something of a "before" and "after" with the introduction of the trackmo.
This was equal to a 3-person Megademo, and quite different. Rather than watching a production for a favorite part, you would now watch it continuously scripted or at least linked, enjoying it to the end, hopefully from a fairly high quality throughout.
This was not always the case with Megademos, whose entire point was having everyone expressing what they liked (heavy metal/fantasy-inspired and synth/cyberpunk-inspired parts on Kefrens megademos being a great example!)
Titan/Uncle Tom already did so many excellent compositions that I don't consider this his best work. It's kinda crazy. I think I he just wanted to rock (as in Twisted sisters, or the first Presley tune, bless him), and he did. - rulezadded on the 2022-12-31 03:57:50
- demo Amiga OCS/ECS Megademo by Phenomena
- 4042's part in particular was inspiring to me, if you have the 1.2 and no fastmem required to reach it. :)
- isokadded on the 2022-12-31 03:52:50
- musicdisk Amiga OCS/ECS Sounds of Gnome by Mahoney & Kaktus & Northstar
- This musicdisk has great freedom in thought, which Mahoney would go on to express, coming from C64 to Amiga.
- isokadded on the 2022-12-31 03:49:42
- demo Amiga OCS/ECS Megademo 2 by Northstar & Fairlight [web]
- Showed the strength of Megademos, not least due to the excellent music by Titan.
- isokadded on the 2022-12-31 03:49:00
- demo Amiga OCS/ECS Easy ruling by The Silents [web] & Northstar
- Inspired so many variants by showing a way to leverage the power of the Copper.
- rulezadded on the 2022-12-31 03:44:19
- intro Amiga OCS/ECS Vector Bobs by Bamiga Sector One & Quoram
- Though slow, this told me the Amiga was more capable than the 8-bits that I knew so well.
- rulezadded on the 2022-12-31 03:41:29
- demo Amiga OCS/ECS Batman Rises by Batman Group
- @Rhino/BG In preparing the picture of 100% fakes and less fakes (or effects, why did you put them in, nobody cares right?), you're implying no 3D engine is running your scenes. This is pretty much what I'm saying, but you don't see the devaluation in this.
I've seen confessions, more numerous among those who aren't coders or don't have Amiga as main platform or gets it out once in a while, that they really beliebed e.g. Eon etc to be 3D. This goes against your description that experienced coders are the ones who like faked effects the most, or alternatively, that anyone who doesn't like faked effects the most, must be an inexperienced coder. So I find the opposite to be true, and so could others interested in exploring the evolution of effects.
In doing so, they might find that vector players cropped up ~1990 for effects that were later conquered, and that very few coders have conquered inconvex 3D engines. The reason is that it takes months to write them, and make them capable, correct, precise, competitive, and bug-free.
A replayer loop, on the other hand, is a much more trivial piece of code. If well-written, its capability is flat and linear, not exponential, and largely optimized by things outside the code. It's automatically correct and precise, because no Amiga performance code had to be written to do so. It does not compete with 3D engines, is difficult to get bugs in, parts of the replayer loop code can even be in common with visuals that do not give the impression of 3D via 2D, and because part of the loop code is tied strictly to the exporter they are much more easily portable (as we have seen).
I've said that playback doesn't add new software to the platform. I stand by that. Were I playing devil's advocate for the other side for a moment, I could see an Anim Demo compo with shared replayer(s), and we could really let'er rip! (It wouldn't really make sense to make such a compo single-platform though, since as those of us who are experienced can see the fakes equalize all platforms maximally.)
Would you like competition on equal terms? Or are you on the side of, "whoever fakes it to win is the best, and the first person to say otherwise is inexperienced"? I find the latter view to be strange and not even internally consistent. It can't be supported, least of all by those who know what they're seeing and can appreciate it the more. - isokadded on the 2022-12-30 21:46:24
account created on the 2007-01-01 18:46:25
