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  • Fell BCH traversal? I miss the old ompf.org forums
  • fizzer ompf2 existed for a while.
  • p01 Maali. Beats me. Ask the admin(s) of Pouet, or make a PR, or a demo about it
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  • hot multimedia cat says nyan in japanese, train says dodes'ka-den in japanese and bass drum says unz unz in german
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Looking for GLSL / shader wizards to create demos

[ Wanted! ] Looking for GLSL / shader wizards to create demos

Hey everyone! I’m excited to share the result of my first collaboration with an amazing shaders developer! Check it out here: https://video.gamerstavern.online/w/oCPBteRDhYpjxfwJjYgbTh During the development of this demo, I also built a custom demo engine that allows me to easily create new demos. It’s fully scripted, so adding new content is a breeze! On top of that, I mixed the music for this demo myself. However, I’m always open to incorporating music from other sources if it fits the vibe. If...
lobstregated at Scene.org on 2026-02-23

64 NOPs issue #4: Plasma! One Name to rule them all

[ Atariscne.org - News ] 64 NOPs issue #4: Plasma! One Name to rule them all

The fourth issue of this nice paper based magazine has been published in January 2026.

It also features coverage by Krusty/Benediction and spkr/SMFX on the subject of "plasma" effects, discussing the range of effects summarized under this effect label on various platforms and at different angles.

🔗 64 NOPs homepage

lobstregated at Scene.org on 2026-02-22

Phase-scrolling examples for STe

[ Atariscne.org - News ] Phase-scrolling examples for STe

TheNameOfTheGame, a long time user at the Atari-Forum recently released his take on Phase scrolling on the Atari STe.

The examples cover both infinite horizontal and vertical scrolling using a tile map. The assembler source is is available and the examples can be built with VASM, but likely easy to get going with Devpac as well.

Horizontal scroller demo in action

 

🔗 Github page with the sources and example binaries

 

lobstregated at Scene.org on 2026-02-21

Lotus 2 reworking for the Atari STE!

[ Atariscne.org - News ] Lotus 2 reworking for the Atari STE!

Whilst we’re waiting for further updates on the Thrust-resembling ‘Cavey Taxi’, Chicane has taken it on himself, to apply some of the techniques and knowledge gained in making the 50 FPS racing game ‘FaSTer’ on the STE, to update the ST version of Lotus 2.

The updates are STE-specific, so you can expect usage of the STE hardware to enhance the original’s gameplay. The STFM version being somewhat stripped down in comparison with the Amiga version according to Chicane. The aim being, as with Lotus 1, to bring this as close to the Amiga as possible.

There is a work in progress on Youtube, it is unclear when this is going to be released, or even if the whole game is going to be updated. A likely outcome could be a single level ‘proof of concept’ release. Chicane thinks that the third part may be a bit too much even for the STE to run decently.

YouTube link below. Yes it is a bit glitchy at this early stage.

Early work in progress

CiH for Atariscne.org - Feb 2026

lobstregated at Scene.org on 2026-02-21

Zeme's blog

[ Atariscne.org - News ] Zeme's blog

Vulture/Odyssey of Synergy Megademo fame (you remember their awesome guest screen "Symbiosis", do you?) published a very interesting article on his and the general Dutch demoscene roots, including some remarkable photo material. 

Odyssey's guest screen stood out of the usual ST demoscreen mass as it featured some beautiful pixel art and advanced design

Side-note for the more obsessed ones: the blog post also includes an optional "spot the havoc" riddle!

🔗 Zeme's blog

🔗 Symbiosis on Youtube

lobstregated at Scene.org on 2026-02-21
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